Time for my new RGTS is here and as I forgot to cover my last one (Chesnaught & Arcanine) I'll cover this one!
Why I chose this set for Chatot was mostly just because it is silly yet can still work. Choice Specs are objectively better by mile and I'll go over why that is, later on.
So the set itself is quite simple. It revolves around having a substitute up and then spamming Echoed Voice, which boosts its power by 40 every time it is used, up to 200 Basepower after 5 turns and with Metronome as held item it boosts it even further by boosting its power by 20% every time a move is used without changing it, up to 100% (2x Power)
So after 5 turns Echoed Voice has Base Power of 400, with STAB. That is a lot.
Now, the weakness of this set comes from time. It is fairly unlikely that you're able to get to that point, even with substitute being up. When we compare choice specs to this, we get a table, something like:
turn 1 - 40 (60 w/ STAB)
turn 2 -80 (120 w/ STAB) (144 w/ STAB + metronome)
turn 3 - 120 (180 w/ STAB) (252 w/ STAB + metronome)
turn 4 - 160 (240 w/ STAB) (288 w/ STAB + metronome)
turn 5 - 200 (300 w/ STAB) (360 w/ STAB + metronome)
turn 6 - 200 (300 w/ STAB) (400 w/ STAB + metronome)
Now, if we look at Choice Specs, that just gives a flat out 50% boost at the start:
turn 1 - 40 (60 w/ STAB)
turn 2 -80 (120 w/ STAB) (180 w/ STAB + CS)
turn 3 - 120 (180 w/ STAB) (270 w/ STAB + CS)
turn 4 - 160 (240 w/ STAB) (360 w/ STAB + CS)
turn 5 - 200 (300 w/ STAB) (450 w/ STAB + CS)
turn 6 - 200 (300 w/ STAB)
As you can see, CS keeps ahead until turn 5 or so. Now, I may have made some calculation mistakes but I am fairly sure that just pure damage output by CS is larger than with metronome. The good thing about this set compared to CS set is that you can switch out moves and use stuff like substitute and Nasty Plot (or Roost if you want to replace NP with that!) and have Heat Wave for coverage.
The largest problem of this set is that Chatot is fairly frail Pokémon and just raw out damage of Boomburst is usually better way to go, but again. This set is made for fun. It is battle ready and can catch people off guard in switches and such. Even Heat Wave can pack quite a punch if used multiple times in row because of the metronome.
Nasty Plot is there for SubScouting. You can substitute and check if opponent switches to ghost type before using an offensive moving and boosting your damage potential with Nasty Plot, then you can react to switchin with Heat Wave if need be.
Another problem with this set, compared to classic CS set is that instead of Boomburst and coverage moves like HP Ice, you are relying on fairly low damage at first. So you actually may want to run this birb in a doubles team where you can protect it with mat blocks, follow mes or wide guards. That can give you the edge of just spamming your moves and destroying your opponents!
Here is the RGTS Analysis for Metronome Chatot, hope you enjoy using your Pokémon! ♥
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